💨 Wind Catcher - Complete OSRS Guide

📅 Updated: Nov 26, 2025 ⏱️ 8 min read 🎯 Level Required: 55 Sailing

📑 Quick Navigation

What is the Wind Catcher?

The Wind Catcher is an essential mid-level boat facility in OSRS Sailing that stores up to two wind motes generated while sailing. It's your first introduction to strategic speed management and becomes absolutely crucial for completing higher-difficulty Barracuda Trials.

When you trim your sails while sailing (which happens every 60 seconds), the Wind Catcher captures the speed boost as a mote instead of using it immediately. You can then release these stored motes strategically when you need them most.

✅ Why It's Essential
  • Stores up to 2 wind motes for on-demand speed boosts
  • Required for Jubbly Jive Marlin rank (impossible without it)
  • Grants 40 Sailing XP per released mote
  • Can be operated from anywhere on your ship
  • Works with Crystal Extractor for passive mote generation
  • Your stepping stone to the Gale Catcher (79 Sailing)
🎯 Perfect For

Players between 55-79 Sailing who want to maximize their XP rates and complete Barracuda Trials efficiently. Once you hit 79, you'll upgrade to the Gale Catcher (3 motes, 150 XP each).

Requirements

🚢 Sailing to Build 53

Can unlock early

🚢 Sailing to Use 55

Jubbly Jive requirement

🔨 Construction 47

Boostable for building

💨 Special Material Captured Wind Mote

From Jubbly Jive Shark

⚠️ Important Quirk

You can technically build the Wind Catcher at 53 Sailing, but you can't actually get the Captured Wind Mote until you complete Jubbly Jive at 55 Sailing. This means the practical unlock level is 55, not 53.

🎣 How to Get Captured Wind Mote

The Captured Wind Mote is obtained as a one-time reward for completing the Jubbly Jive Barracuda Trial at Shark rank within the time limit. Here's your complete guide:

Prerequisites

Level Requirement 55 Sailing
Ship Upgrades
  • • Mithril Helm
  • • Mahogany Hull
  • • Mithril Keel
  • • Inoculation Station

Complete Step-by-Step Guide

1

Location: Backwater (South of Castle Wars)

Getting there quickly: Use an Empty Ship Bottle at your current port, travel to Corsair Cove (use Ring of dueling or walk from Falador), then release your ship and sail south.

This trick saves 5-10 minutes compared to sailing from most ports.

2

Talk to Gurtob - Start Swordfish Rank

Objective: Collect 20 boxes + coerce 1 Jubbly Bird

Time limit: 2:03

Reward: 1,700 XP + 5,000 bonus XP (first time)

This is the practice tier. Focus on learning the mechanics before pushing for Shark.

3

Understanding Jubbly Jive Mechanics

Fetid Waters (Green Bubbles): These slow your ship dramatically. Avoid them or use speed boosts (trim sails) to power through.

Toads & Flags: Collect toads from the supply boat, then throw them at colored flags to lure Jubbly Birds to specific locations.

Box Collection: Scattered crates you must collect while navigating.

Critical tip: Never throw toads at the GREEN flag - it's the default spawn point!

4

Shark Rank - Get Your Captured Wind Mote!

Objective: Collect 38 boxes + coerce 2 Jubbly Birds

Time limit: 3:00

Reward: 3,000 XP + 7,500 bonus XP + Captured Wind Mote 🎉

Shark Strategy:
  • Pre-bait yellow and red flags early
  • Take the inner route after the first lure
  • Avoid fetid waters - they ruin your time
  • Trim sails aggressively when stuck
  • Practice the route in Unranked first!
5

Build Your Wind Catcher Immediately!

Once you have the Captured Wind Mote, go to any large port (Pandemonium, Port Sarim, etc.):

  1. Talk to the Shipwright
  2. Select "Enter Shipyard"
  3. Find an empty facility hotspot
  4. Build Wind Catcher with your materials
  5. Return and attempt Jubbly Jive Marlin!
💀 Common Mistakes to Avoid
  • Throwing toads at the green flag - It's the default spawn, no need to bait it
  • Not practicing Unranked first - Learn the route before time pressure
  • Sailing through all fetid waters - Plan your route to avoid them
  • Having crew members active - You must dismiss them before starting trials
  • Not marking boxes with RuneLite - Use Object Markers plugin for efficiency

🔨 Building the Wind Catcher

Required Materials

Material Quantity Cost (Approx) Where to Get
Teak plank 4 3,228 GP Sawmill or GE
Steel nails 16 688 GP Smithing or GE
Steel bar 8 4,888 GP Smithing or GE
Lead bar 4 1,476 GP Salvaging or GE
Air rune 10,000 50,000 GP Runecrafting or GE
Captured wind mote 1 N/A Jubbly Jive Shark
Total Cost ~60,280 GP
Construction XP 741 XP
Build Time 3 ticks (1.8 seconds)

If You Destroy Your Captured Wind Mote

Don't panic! If you accidentally destroy your Captured Wind Mote, you can get another one for free by speaking to Gurtob in Backwater. He'll give you a replacement without having to redo the trial.

⚙️ How the Wind Catcher Works

Basic Mechanics

Without Wind Catcher:

Every 60 seconds, a gust of wind appears around your sails. When you trim:

  • Immediate 12-second speed boost
  • Full Sailing XP (varies by level)

With Wind Catcher Active:

When you trim sails:

  • Speed boost is stored as a mote (no immediate boost)
  • XP is halved during the trim
  • Mote stored in Wind Catcher (max 2)
  • Any 3rd mote is automatically released

When You Release a Mote:

  • Instant 12-second speed boost
  • 40 Sailing XP per mote
  • Can release from anywhere on ship (via Sailing interface)

Important Notes

XP Comparison

Scenario Without Wind Catcher With Wind Catcher Difference
Trim sails once ~150 XP ~75 XP (trim) + 40 XP (release later) = 115 XP -35 XP
1 hour sailing (60 trims) ~9,000 XP ~4,500 + 2,400 = 6,900 XP -2,100 XP/hr
Value Proposition You lose ~23% XP BUT gain strategic speed control - essential for trials!
💡 The Trade-off

Wind Catcher reduces your passive sailing XP by about 23%. However, it's absolutely essential for:

  • Completing Jubbly Jive Marlin (impossible without it)
  • Optimizing any high-level Barracuda Trial
  • Tactical speed management in ship combat
  • Preparing for Gale Catcher upgrade (79 Sailing)

Bottom line: The XP loss is worth it for the tactical advantages.

🎮 Tactical Usage Guide

When to Store vs Release

✅ Store Motes When:

  • Sailing in safe, open waters
  • Preparing for a Barracuda Trial
  • Traveling between islands with no obstacles
  • Building up reserves before challenging sections

🚀 Release Motes When:

  • Powering through fetid waters (Jubbly Jive)
  • Making tight turns in Barracuda Trials
  • Catching up after hitting an obstacle
  • Final sprint to finish line in trials
  • Escaping danger in ship combat
  • Closing distance to sea monsters in bounty tasks

Barracuda Trials Optimization

🌊 Tempor Tantrum (30-55)

Strategy: Build Wind Catcher after getting it from Jubbly Jive, but it's not essential here. Save motes for the final crate collection lap.

Difficulty: Low | Benefit: Moderate

🐸 Jubbly Jive Marlin (55-72)

Critical Usage Points:

  • Use mote #1: Breaking through first fetid water section
  • Use mote #2: Powering through after supply boat
  • Store during safe sections, release during tight corners
  • Save 1 mote for the final Jubbly lure

Difficulty: High | Benefit: ESSENTIAL

🏔️ Gwenith Glide (72-99)

Advanced Strategy: Store 2 motes before entering portal sections. Release before hitting ice crystals to avoid double slowdown. Time motes with portal exits for maximum momentum.

Difficulty: Very High | Benefit: Critical for Marlin rank

Pro Tips

  1. Pre-load before trials: Enter trials with 2 motes already stored. Sail in circles near the entrance while trimming sails to build up reserves.
  2. Don't panic-release: Save motes for when you REALLY need them. A single wasted mote can cost you Marlin rank.
  3. Trim + release combo: If you have 2 stored motes, trim sails (which auto-releases the 3rd) for a sustained speed burst.
  4. Practice runs: Do unranked trials to learn EXACTLY when to release motes for maximum benefit.

🆚 Wind Catcher vs Gale Catcher

Feature Wind Catcher Gale Catcher
Unlock Level 53 (effectively 55) 79 (+24 levels)
Construction 47 70 (+23 levels)
Mote Storage 2 motes 3 motes (+50%)
XP per Release 40 XP 150 XP (+275%!)
Build Cost ~60k GP ~220k GP
Schematic Required No Yes (Anglers' Retreat)
Best For 55-79 training 79-99 efficiency

When to Upgrade

📈 Upgrade Strategy

Keep Wind Catcher until 79+ Sailing:

  • It's perfectly adequate for all content up to 79
  • Saving 160k GP early game is significant
  • Gale Catcher's main advantage is XP efficiency, which matters more at 79+

Upgrade immediately at 79 IF:

  • You're going for 99 Sailing
  • You have 220k GP to spare
  • You do Gwenith Glide regularly
  • You have Crystal Extractor (73+)

💎 Crystal Extractor Synergy

At 73 Sailing, you unlock the Crystal Extractor facility, which generates wind motes passively every 60 seconds. This creates incredible synergy with your Wind Catcher!

How the Combo Works

  1. Build Crystal Extractor on your ship (must be placed correctly - see Crystal Extractor guide)
  2. Harvest every 60 seconds to get a wind mote (600 XP each)
  3. Motes auto-store in Wind Catcher (if you have one active)
  4. Release strategically for speed boosts + 40 XP each

XP Gains with Both Facilities

Activity XP/hour Notes
Crystal Extractor alone ~24,000 XP Harvesting every 90s (realistic)
+ Wind Catcher releases +2,400 XP Releasing stored motes
+ Barracuda Trials +70,000-100k XP Jubbly Jive base XP
Combined Total ~96,400 XP/hr Crystal + Wind Catcher + Jubbly Jive

Best Practices

🚀 Pro Setup (73+ Sailing)

The ultimate mid-to-high level setup is:

  • Wind Catcher (55-79) or Gale Catcher (79+)
  • Crystal Extractor (73+)
  • Salvaging Station (for AFK storage)

This lets you passively generate XP while doing any activity, with motes ready for trials.

🤔 Is Wind Catcher Worth Building?

✅ Absolutely Build It If:

  • You're 55+ Sailing (you have the mote)
  • You plan to complete Barracuda Trials
  • You want to progress efficiently to 72+ Sailing
  • You have 60k GP (very affordable)
  • You care about game mechanics depth
  • You'll eventually get Crystal Extractor (73)

⚠️ Skip It If:

  • You're below 55 Sailing (can't get mote yet)
  • You only do AFK salvaging (no speed control needed)
  • You never plan to do Barracuda Trials
  • You're super casual (but honestly, still build it)

Cost-Benefit Analysis

Factor Value
Initial Investment ~60,280 GP + time to get mote
XP Loss (passive sailing) -2,100 XP/hour (~23% reduction)
XP Gain (strategic releases) +2,400 XP/hour (60 releases)
Trial Advantage Required for Marlin ranks = +10k bonus XP per trial
With Crystal Extractor (73+) +24k passive XP/hour
Useful Until Level 79 (then upgrade to Gale Catcher)
💰 Verdict: High Value

Wind Catcher is essential for any serious Sailing player. At only 60k GP, it's incredibly affordable and:

  • Required for completing Jubbly Jive Marlin (impossible without it)
  • Dramatically improves all Barracuda Trial times
  • Teaches you strategic speed management
  • Pays for itself through trial completion bonuses
  • Becomes even better with Crystal Extractor at 73

Build it immediately after getting your Captured Wind Mote at 55 Sailing.

🧮 Optimize Your Sailing Journey

Plan your entire path to 99 with our interactive calculator!

Try Our XP Calculator →

❓ Frequently Asked Questions

Q: Why is the build level 53 but I need 55 to get the mote?

This is intentional design. Jagex wanted to reward players for completing Jubbly Jive Shark (55 requirement) while allowing the construction level to be 53 for symmetry with other facilities. Practically, you'll always build it at 55+.

Q: Does Wind Catcher reduce my overall XP?

Yes, by about 23% for passive sailing. However, you gain tactical speed control which is essential for trials. The trade-off is worth it, especially with Crystal Extractor synergy at 73+.

Q: Can I complete Jubbly Jive Marlin without Wind Catcher?

No, it's literally impossible. The fetid waters slow you so much that you can't make the time limit without using stored wind motes to power through them.

Q: Where should I place Wind Catcher on my ship?

Anywhere! Unlike Crystal Extractor, Wind Catcher has no placement requirements. It can be operated from anywhere on your ship through the Sailing interface.

Q: Do my stored motes persist if I log out?

No, stored motes are lost when you log out. Use them before logging or they'll disappear.

Q: Can I have both Wind Catcher and Gale Catcher?

No, they occupy the same facility slot. You can only have one wind-catching facility. When you build Gale Catcher, it replaces Wind Catcher.

Q: How do I activate/deactivate Wind Catcher?

Open your Sailing interface (default hotkey, or right-click helm). You'll see Wind Catcher with "Activate" or "Deactivate" options. When active, trimming sails stores motes. When inactive, trimming works normally.

Q: What happens if I'm at 2 motes and trim sails?

The new mote is automatically released immediately, giving you the speed boost and 40 XP. You can't store more than 2 motes in Wind Catcher.

Q: Should I use Wind Catcher while doing AFK salvaging?

Not really. For pure AFK activities, the XP loss isn't worth it. Only activate Wind Catcher when you're actively sailing and need speed control.

Q: Can I release motes while the Wind Catcher is inactive?

Yes! The Wind Catcher only needs to be active to STORE motes. You can release stored motes anytime, even if it's inactive.

Q: How does Wind Catcher work with Crystal Extractor?

Crystal Extractor generates a wind mote every 60 seconds when you harvest it. These motes automatically store in your Wind Catcher (if active). This creates passive mote generation for trials. See our Crystal Extractor guide for details.

Q: Is it worth upgrading to Gale Catcher at 79?

If you're going for 99 Sailing, absolutely yes. Gale Catcher gives 150 XP per mote (vs Wind Catcher's 40 XP) - that's 275% more XP! Plus you get 3 mote storage instead of 2. See our Gale Catcher guide for comparison.

📚 Related Guides